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    Since I am having internet troubles as of late, I'll keep it short and hope it will actually come through:

    Megaglest 3.9.0 was released today, see changelog:
    v3.9.0
    - we hopefully now really solved the last out of sync problems for cross platform games.
    - animated tileset object support. ( like trees moving in the wind )
    - new tileset texturing possibilities
    - new tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
    - greatly improved textures and animations for the roman faction
    - new maps
    - better network game performance / management to handle slower clients.
    - easier ability to download game content from host and masterserver( if available there ).
    - new arranged options menu with several sub menus

    - menu gui improvements
    - attack hotkey toggles through all attack types
    - single player games can be sped up incrementally in steps.
    - color picking is greatly improved and the default selection mode now for better compatibility
    - greater ability to translate game content into your native language. (including techtrees)
    - Added Hebrew, Arabic, Vietnamese (and others).
    - screenshots for savegames without annoying menu in screenshot.
    - addition of google-breakpad to better track down bugs.
    - many new lua functions for scenario modders.
    - cell coordinates are shown in the mapeditor
    - tilesets can set default air unit heights
    - added ability for stand alone mod's to customize more of the engine like about screen.
    - performance improvements.
    - and as always many bugs were fixed
    - improved textures for tech faction
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