Hack Descriptions:
* BOSS SKILLS: Disables all dungeon boss's abilities.
* TELEPORT ROPES: Instead of climbing up ropes, you teleport up ropes.
* FAST ENCHANT: You enchant items faster.
* FAST MYSTERY BOX: You open "Mystery boxes" faster.
* FAST TRAIN: You train your "Maple Heroes" faster.
* UNLIMITED RANGE: Attack monsters from anywhere.
* AOE RADIUS: "Area of Effect" skills have unlimited range.
* MONSTERS NEVER WALK: Monsters never walk.
* INSTANT HARVEST: Instantly harvest.
* SPEED: You walk faster.
* TAMED MONSTER: "Tamed Monsters" appear larger.
* AUTO PICKUP: Automatically loots everything, "Magic Stones" and gold too but they don't appear to.
* MAX DAMAGE: You constantly do the highest damage in your damage range.
* RE-SPAWN: Monsters re-spawn faster.
* GOD MODE: You never get hit.
* MONSTER VAC: All monsters re-spawn together.
Notes:
* Some hacks won't work if you click your game before executing the auto assemble.
* For the re-spawn hack, its best if you use it on high level mobs, low level mobs re-spawn faster by just leaving and re-entering the map.
* Download Cheat Engine here: http://cheatengine.org/downloads.php
Here is video tut- http://www.youtube.com/watch?feature...&v=TjPEWKXS-zA
This is the code:
[ENABLE]
//BOSS SKILLS
Aobscan(_bossSkills,d0 d1 d2 46 8b 11 02 48)
label(bossSkills)
registersymbol(bossSkills)
_bossSkills:
bossSkills:
db 02 02 02 02 02 02 02 02
//TELEPORT ROPES
Aobscan(_ropes,66 ca 57 73 63 06 10 09 00 00 60 ed 16 66 cb 57)
label(ropes)
registersymbol(ropes)
_ropes:
ropes:
db 66 c9 57 73 63 06 10 09 00 00 60 ed 16 66 c9 57
//FAST ENCHANT
Aobscan(_fastenchant,d0 66 97 29 60 e9 58 0f 05 00 00)
label(fastenchant)
registersymbol(fastenchant)
_fastenchant:
fastenchant:
db d0 66 97 29 60 e9 58 0f 00 00 00
//FAST MYSTERYBOX
Aobscan(_fastbox,66 c6 51 25 e8 07 61 fd 05)
label(fastbox)
registersymbol(fastbox)
_fastbox:
fastbox:
db 66 c6 51 25 00 02 61 fd 05
//FAST TRAIN
Aobscan(_fastTrain,d0 66 8f 19 d1 a0)
label(fastTrain)
registersymbol(fastTrain)
_fastTrain:
fastTrain:
db 02 60 ed 57 d1 a0
//UNLIMITED RANGE
Aobscan(_UnlimitedRange,d0 30 d0 66 bb 09 d0 66 be 25 46 b6 2c 01 66 c4 25 48)
label(UnlimitedRange)
registersymbol(UnlimitedRange)
_UnlimitedRange:
UnlimitedRange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 bb 09 d0 66 be 25 46 b6 2c 01 66 c5 25 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 ed 35 66 85 0a 60 a2 16 66 96 57 4f eb 29 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//INSTANT HARVEST
Aobscan(_harvest,66 a5 3d 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 a5 3d 24 63
//SPEED
Aobscan(_speed,d0 66 9b 3d a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 f8 48 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 f8 48 d1 d2 d3 24 01 24 01
//AUTO PICKUP
Aobscan(_collection1,66 9e 13 12 2e 00 00 d0 d0 66 9f 13)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 9e 13 11 2e 00 00 d0 d0 66 9f 13
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00
Aobscan(_collection3,66 e5 16 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 e5 16 76 2a 11 0a 00 00
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//RE-SPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//MONSTER VAC
Aobscan(_monstervac,d1 66 86 0a d1 66 87 0a 46 da 13 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 da 13 02
[DISABLE]
//BOSS SKILLS
Aobscan(_bossSkills,d0 d1 d2 46 8b 11 02 48)
label(bossSkills)
registersymbol(bossSkills)
_bossSkills:
bossSkills:
db 02 02 02 02 02 02 02 02
//TELEPORT ROPES
Aobscan(_ropes,66 ca 57 73 63 06 10 09 00 00 60 ed 16 66 cb 57)
label(ropes)
registersymbol(ropes)
_ropes:
ropes:
db 66 c9 57 73 63 06 10 09 00 00 60 ed 16 66 c9 57
//FAST ENCHANT
Aobscan(_fastenchant,d0 66 97 29 60 e9 58 0f 05 00 00)
label(fastenchant)
registersymbol(fastenchant)
_fastenchant:
fastenchant:
db d0 66 97 29 60 e9 58 0f 00 00 00
//FAST MYSTERYBOX
Aobscan(_fastbox,66 c6 51 25 e8 07 61 fd 05)
label(fastbox)
registersymbol(fastbox)
_fastbox:
fastbox:
db 66 c6 51 25 00 02 61 fd 05
//FAST TRAIN
Aobscan(_fastTrain,d0 66 8f 19 d1 a0)
label(fastTrain)
registersymbol(fastTrain)
_fastTrain:
fastTrain:
db 02 60 ed 57 d1 a0
//UNLIMITED RANGE
Aobscan(_UnlimitedRange,d0 30 d0 66 bb 09 d0 66 be 25 46 b6 2c 01 66 c4 25 48)
label(UnlimitedRange)
registersymbol(UnlimitedRange)
_UnlimitedRange:
UnlimitedRange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 bb 09 d0 66 be 25 46 b6 2c 01 66 c5 25 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 ed 35 66 85 0a 60 a2 16 66 96 57 4f eb 29 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//INSTANT HARVEST
Aobscan(_harvest,66 a5 3d 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 a5 3d 24 63
//SPEED
Aobscan(_speed,d0 66 9b 3d a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 f8 48 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 f8 48 d1 d2 d3 24 01 24 01
//AUTO PICKUP
Aobscan(_collection1,66 9e 13 12 2e 00 00 d0 d0 66 9f 13)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 9e 13 11 2e 00 00 d0 d0 66 9f 13
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00
Aobscan(_collection3,66 e5 16 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 e5 16 76 2a 11 0a 00 00
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//RE-SPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//MONSTER VAC
Aobscan(_monstervac,d1 66 86 0a d1 66 87 0a 46 da 13 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 da 13 02
[DISABLE]
Replace the Monstervac with this when you're in any tree maps:
//Tree Monstervac
Aobscan(_monstervac,d1 66 86 0a d1 66 87 0a 46 da 13 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 da 13 02
Aobscan(_monstervac,d1 66 86 0a d1 66 87 0a 46 da 13 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 da 13 02
Replace the Monstervac with this when you're in the Construction Site:
//Construction Site (Semi working)
Aobscan(_monstervac,d1 66 86 0a d1 66 87 0a 46 da 13 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 7f 02 02 d1 66 97 09 46 da 13 02
Aobscan(_monstervac,d1 66 86 0a d1 66 87 0a 46 da 13 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 7f 02 02 d1 66 97 09 46 da 13 02
Just so everyone knows, Monster Vac wont work in the following maps:
* The Hill West of Henesys I
* Poisonous Middle Forest
* West Street Corner of Perion I
* West Street Corner of Perion II
* Initial Excavation Area
* Enraged Golem Temple
* Abandoned Construction Site I
* Abandoned Construction Site II
* Frankenroid Ruins
* Suspicious Hill
* Humid Swamp
* Gloomy Swamp
* Ant Tunnel I
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