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    MapleStory+Adventures+Complete+Hack
    MapleStory Adventures Complete Hack, MSA Scripts MapleStory Adventures 2.7.2.7 Cheat Engine Hacks
    Hack Descriptions:
    * BOSS SKILLS: Disables all dungeon boss's abilities.
    * TELEPORT ROPES: Instead of climbing up ropes, you teleport up ropes.
    * FAST ENCHANT: You enchant items faster.
    * FAST MYSTERY BOX: You open "Mystery boxes" faster.
    * FAST TRAIN: You train your "Maple Heroes" faster.
    * UNLIMITED RANGE: Attack monsters from anywhere.
    * AOE RADIUS: "Area of Effect" skills have unlimited range.
    * MONSTERS NEVER WALK: Monsters never walk.
    * INSTANT HARVEST: Instantly harvest.
    * SPEED: You walk faster.
    * TAMED MONSTER: "Tamed Monsters" appear larger.
    * AUTO PICKUP: Automatically loots everything, "Magic Stones" and gold too but they don't appear to.
    * MAX DAMAGE: You constantly do the highest damage in your damage range.
    * RE-SPAWN: Monsters re-spawn faster.
    * GOD MODE: You never get hit.
    * MONSTER VAC: All monsters re-spawn together.

    Notes:
    * Some hacks won't work if you click your game before executing the auto assemble.
    * For the re-spawn hack, its best if you use it on high level mobs, low level mobs re-spawn faster by just leaving and re-entering the map.
    * Download Cheat Engine here: http://cheatengine.org/downloads.php

    Here is video tut- http://www.youtube.com/watch?feature...&v=TjPEWKXS-zA

    This is the code:
    [ENABLE]

    //BOSS SKILLS
    Aobscan(_bossSkills,d0 d1 d2 46 8b 11 02 48)
    label(bossSkills)
    registersymbol(bossSkills)
    _bossSkills:
    bossSkills:
    db 02 02 02 02 02 02 02 02

    //TELEPORT ROPES
    Aobscan(_ropes,66 ca 57 73 63 06 10 09 00 00 60 ed 16 66 cb 57)
    label(ropes)
    registersymbol(ropes)
    _ropes:
    ropes:
    db 66 c9 57 73 63 06 10 09 00 00 60 ed 16 66 c9 57

    //FAST ENCHANT
    Aobscan(_fastenchant,d0 66 97 29 60 e9 58 0f 05 00 00)
    label(fastenchant)
    registersymbol(fastenchant)
    _fastenchant:
    fastenchant:
    db d0 66 97 29 60 e9 58 0f 00 00 00

    //FAST MYSTERYBOX
    Aobscan(_fastbox,66 c6 51 25 e8 07 61 fd 05)
    label(fastbox)
    registersymbol(fastbox)
    _fastbox:
    fastbox:
    db 66 c6 51 25 00 02 61 fd 05

    //FAST TRAIN
    Aobscan(_fastTrain,d0 66 8f 19 d1 a0)
    label(fastTrain)
    registersymbol(fastTrain)
    _fastTrain:
    fastTrain:
    db 02 60 ed 57 d1 a0

    //UNLIMITED RANGE
    Aobscan(_UnlimitedRange,d0 30 d0 66 bb 09 d0 66 be 25 46 b6 2c 01 66 c4 25 48)
    label(UnlimitedRange)
    registersymbol(UnlimitedRange)
    _UnlimitedRange:
    UnlimitedRange:
    db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

    //AOE RADIUS
    Aobscan(_aoeradius,d0 30 d0 66 bb 09 d0 66 be 25 46 b6 2c 01 66 c5 25 48)
    label(aoeradius)
    registersymbol(aoeradius)
    _aoeradius:
    aoeradius:
    db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

    //MONSTERS NEVER WALK
    Aobscan(_nowalk,d0 66 ed 35 66 85 0a 60 a2 16 66 96 57 4f eb 29 01)
    label(nowalk)
    registersymbol(nowalk)
    _nowalk:
    nowalk:
    db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

    //INSTANT HARVEST
    Aobscan(_harvest,66 a5 3d 24 00)
    label(harvest)
    registersymbol(harvest)
    _harvest:
    harvest:
    db 66 a5 3d 24 63

    //SPEED
    Aobscan(_speed,d0 66 9b 3d a2)
    label(speed)
    registersymbol(speed)

    _speed:
    speed:
    db 25 88 13 02 a2

    //TAMED MONSTER
    Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 f8 48 d1 d2 d3 62 05 62 05)
    label(tamedmonster)
    registersymbol(tamedmonster)
    _tamedmonster:
    tamedmonster:
    db 24 00 a2 a0 75 d7 d0 66 f8 48 d1 d2 d3 24 01 24 01

    //AUTO PICKUP
    Aobscan(_collection1,66 9e 13 12 2e 00 00 d0 d0 66 9f 13)
    label(collection1)
    registersymbol(collection1)
    _collection1:
    collection1:
    db 66 9e 13 11 2e 00 00 d0 d0 66 9f 13

    Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
    label(collection2)
    registersymbol(collection2)
    _collection2:
    collection2:
    db d6 d2 24 7f 2a a2 0c 45 00 00

    Aobscan(_collection3,66 e5 16 76 2a 12 0a 00 00)
    label(collection3)
    registersymbol(collection3)
    _collection3:
    collection3:
    db 66 e5 16 76 2a 11 0a 00 00

    Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
    label(collection4)
    registersymbol(collection4)
    _collection4:
    collection4:
    db d6 d2 24 7f 2a a2 0c a6 00 00

    //MAX DAMAGE
    Aobscan(_maxdmg,24 5f 24 69)
    label(maxdmg)
    registersymbol(maxdmg)
    _maxdmg:
    maxdmg:
    db 24 69 24 69

    //RE-SPAWN
    Aobscan(_respawn,25 d0 0f 25 88 27)
    label(respawn)
    registersymbol(respawn)
    _respawn:
    respawn:
    db 24 00 02 24 00 02

    //GOD MODE
    Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
    label(godmode)
    registersymbol(godmode)
    _godmode:
    godmode:
    db 47 02 02 02 02 02 02 02 02 02 02 02 02

    //MONSTER VAC
    Aobscan(_monstervac,d1 66 86 0a d1 66 87 0a 46 da 13 02)
    label(monstervac)
    registersymbol(monstervac)
    _monstervac:
    monstervac:
    db 24 64 02 02 24 c9 02 02 46 da 13 02

    [DISABLE]

    Replace the Monstervac with this when you're in any tree maps:
    //Tree Monstervac
    Aobscan(_monstervac,d1 66 86 0a d1 66 87 0a 46 da 13 02)
    label(monstervac)
    registersymbol(monstervac)
    _monstervac:
    monstervac:
    db 24 c9 02 02 24 c9 02 02 46 da 13 02

    Replace the Monstervac with this when you're in the Construction Site:
    //Construction Site (Semi working)
    Aobscan(_monstervac,d1 66 86 0a d1 66 87 0a 46 da 13 02)
    label(monstervac)
    registersymbol(monstervac)
    _monstervac:
    monstervac:
    db 24 7f 02 02 d1 66 97 09 46 da 13 02


    Just so everyone knows, Monster Vac wont work in the following maps: 
    * The Hill West of Henesys I
    * Poisonous Middle Forest
    * West Street Corner of Perion I
    * West Street Corner of Perion II
    * Initial Excavation Area
    * Enraged Golem Temple
    * Abandoned Construction Site I
    * Abandoned Construction Site II
    * Frankenroid Ruins
    * Suspicious Hill
    * Humid Swamp
    * Gloomy Swamp
    * Ant Tunnel I

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