Description:
On the battlefield, prejudice takes many forms, knows no boundaries, and drives all conflict. In the distant future, humanity will call on its most fearless defenders to confront an emerging threat determined to eradicate all human life as we know it. Section 8?: Prejudice? is a sci-fi initially-person shooter with dynamic combat, where every choice ? from customizing equipment to activating team based objectives ? drastically impacts the battlefield.
Game Features
• Play as Alex Corde and discover the sinister series of betrayals that now threaten humanity's survival in a 5-hour single-player campaign. (Worst part of last game, let's see if they pulled it together. I'd be more interested in Corde's survival if they could make a local story more interesting than a world-spanning one.)
• Compete in various multiplayer modes with up to 32 players (40 on PC) in the strategic play of "Conquest." (That's a lot of people, and Conquest is a genuinely interesting game type)
• Team up in the new 4-player co-op "Swarm" game mode where FPS gaming meets Tower Defense. (Someone dipped their Monday Night Combat in my Section 8. Even if this is a glorified Horde/Firefight mode...glorifying is what those modes needed.)
• Strategically drop-spawn anywhere on the battlefield in real-time to assist allies or ambush enemies. (My favorite part of this entire series. It's exciting!)
• Customize loadout weapons, ammo, and equipment to suit your play style. (Yawner. But it's nice to be able to choose. The problem is it unbalances the experience sometimes yadda-yadda I whine a lot then play Halo. Isn't there another way to make being a soldier interesting on a subjective level without doing this? I miss the counterstrike model: buy your guns and ammo on the fly.)
• Call in deployables and vehicles when and where you need them to gain tactical advantages. (Hell yes. I say "tank" you give me "tank". I can work with this.)
• Master true mobility with dropping, overdrive, and jetpacks to outmaneuver opponents. (The range of movements available to you in Section 8 was really refreshing. Jetpack here, overdrive there...you feel like Chapter 1, Page 1 of Robert Heinlien's Starship Troopers novel.)
• Complete a variety of Dynamic Combat Missions - from launching aerial strikes against fortified positions to securing crucial intel. (This could have been folded into the "Conquest is a game type!" feature, imo...but this is what makes the actual battles interesting...cycling, player-triggered objectives.)
• Advance in rank and skill to access a devastating arsenal of over 60 weapon, equipment, and upgrade variants. (Nice, thick arsenal. Pun heavily intended)
System Rquirements
- OS: Windows XP/ Windows Vista/ Windows 7
- Processor: Intel Pentium 4 @ 3.0 GHz / AMD Athlon 64 3200+
- Memory Ram: 2 Gb
- Hard Disk Space: 5.5 Gb free
- Video: 256 Mb @ nVidia GeForce 7800 / ATI Radeon X1900
- Sound Card: DirectX Compatible
- DirectX: 9
- Network : Broadband Internet Connection
- Keyboard / Mouse
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