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Marc Eckō's Getting Up: Contents Under Pressure




Description:
Being a stranger in a strange land I did appreciate the game’s ability to actually “educate” me in not only authentic slang and graffiti protocol, but also in the quasi-futuristic society and the oppressive rules that governed it. You’ll meet up with plenty of NPC graffiti artists and learn valuable lessons all the while filling up your “black book” with sample art and custom tags.
Getting Up, as the title might indicate, is a very vertical game so you can expect lots of challenging level navigation puzzles. While not as challenging as a Prince of Persia game, there are some pretty cool jumping, climbing, and balancing puzzles that are seamlessly integrated into the level design. And obviously, the higher you can get before you place a tag, the better your rep.

There is a significant amount of stealth involved as you try to avoid the CCK as well as rival gangs. Eventually you will get caught up in an encounter that turns violent and this is where you can explore a fairly rich fighting engine that mixes in standard punches and kicks with some down and dirty street fighting techniques.

Screenshots:




System Requirement:
  • Windows 2000/XP
  • Pentium 4 or AMD Athlon 1.8GHz Processor
  • 512MB RAM 
  • 1GB Hard Disk Space
  • 6X DVD-ROM Drive
  • 64MB Hardware T&L compatible Video Card
  • DirectX compatible Sound Card
  • DirectX 9.0c 

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