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Enemy Territory Quake Wars


Description:
After they had fought out their civil war on their homeworld called Stroggos, the Strogg ventured out into space to conquer other planets and study other races to integrate them into their own. In 2060 they enter space above their next target Earth. The Global Defense Force (GDF) is completely overwhelmed by the attack of this highly advanced force but they dont give up and fight for their survival. Ultimately Earth will fall into the hands of the Strogg and the events which lead to the beginning of Quake II will unfold but until then, youll be an important part of this last battle for control over the planet!

As a successor of Wolfenstein Enemy Territory focuses on objective driven gameplay rather than just capturing flags like you do in the Battlefield Series. This means that on every map one team needs to fulfill an objective while the other needs to guard it. For example on the map Valley the GDF needs to build a bridge, then drive a MCP over the bridge to a nearby outpost, hack a Strogg-shield so that the MCP can fire a missile into the Strogg base so that the GDF can enter it and destroy a generator.

To make it even more complex, most objectives need to be completed by a specific class. On each side are five classes and each class has special abilities. The engineer for example can build the bridge on Valley, repair damaged vehicles or deploy identities while the Field Ops supports his teammates by handing out weapons and deploying artillery systems. Since the maps are all pretty big, you also have access to several kinds of vehicles ranging from little quadbikes to helicopters.

Unlike most multiplayer-games, the teams in Enemy Territory Quake Wars dont just have a different skin but are actually completely asymmetrical balanced from classes over weapons to vehicles. This means that while both teams have a medic, they both function differently. The GDF medic for example behaves like every other medic by instant reviving his teammates but the Strogg technician needs a few seconds before his dead companion is alive again. To balance this out, the Strogg technician can turn dead GDF soldiers into spawn hosts. So if he dies, he respawns at such a host (if it hasnt been destroyed).


 Features:

  • Team-Based, Strategic Missions  Gameplay in Enemy Territory: QUAKE Wars is all in this area conquering and securing enemy territory, and pushing forward or holding your teams front line. Players must work collectively using their vehicles, deployables, and character class abilities to complete objectives, defend vital installations, or do massive assaults. The gameplay is designed to allow players of every skill level to jump into a match and make a sizeable contribution to the overall mission. Every players choice of character class, along with their actions play a critical role throughout as they gain rank, upgrade skills and provide specialist abilities necessary for victory.
  • Unique Teams and Character Classes  With asymmetric gameplay, the characters of both the GDF and the Strogg look, go, and perform uniquely. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player. For model, a GDF Medic can heal and quickly revive injured or fallen soldiers on the field, even as the Strogg Technician may use a GDF corpse as a host body for a waiting Strogg reinforcement. Similarly, the GDF Field Ops will install and call-in a laser-guided strategic strike missile, even as the Strogg Opressor peppers a GDF convoy with his Plasma Huge gun. Players can choose one of five character classes unique to each force, including the GDFs Soldier, Field Ops, Engineer, Covert Ops and Medic, or the Strogg?s Aggressor, Opressor, Constructor, Infiltrator, and Technician.
  • Weapons, Vehicles, Deployables  The weapons, vehicles and deployables in Enemy Territory: QUAKE Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a teams accomplishment or failure. Set in the relation near future, the Human arsenal is based on ultramodern updates to nows conventional Earth arsenal, even as the Strogg utilize a more advanced technology suitable for conquering vastly different alien worlds. The GDF use weapons, and vehicles such as machine guns, rocket launchers, armored personnel carriers, and hover-copters, among others. Conversely, the Stroggs technology is built on the manipulation of energy and gravity and includes assets like the Hyper Blaster, Lightening Gun, a giant mech-walker, a hover tank, vertical take-off and landing Hornet, and more. Players will also utilize unique strategic assets like radar, auto targeting anti-personnel or vehicle turrets, artillery or strategic strike missiles  all of which are realistically deployed onto the battlefield when and where you choose.
  • Ground-Breaking Technology  Using id Softwares new MegaTexture rendering technology, Enemy Territory: QUAKE Wars renders large, vastly detailed and un-tiled outdoor environments all the way to the horizon. Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather. Advanced real-time physics, and all new network code support large-scale military combat for up to 24 players owing to real-planet locations, including deserts, glaciers, mountains, and countryside.

 System Requirements:

  • Microsoft(R) Windows(R) XP/Vista
  • CPU: Intel(R) Pentium(R) 4 2.8 Ghz or AMD(R) Athlon(TM) XP 2800+ processor (3ghz or privileged for Vista)
  • RAM: 512MB RAM (768MB for Vista)
  • VIDEO CARD: 128MB NVIDIA(R) Geforce(TM) 5700 or ATI(R) Radeon(R) 9700
  • SOUND CARD: 100% DirectX 9.0c compatible sound card
  • HDD SPACE: 1GB of free hard guide space, plus 700MB for Windows swap file

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